Shot 1
Interrupted Hologram Message
A hologram message breaks apart before the warning completes.
Trailer structure case
A five-shot science-fiction trailer spine built around one signal, one location reveal, one memory interruption, one rescue beat, and one quiet ending.
Published input
Shot-by-shot plan
Shot 1
A hologram message breaks apart before the warning completes.
Shot 2
The pilot enters a rain-soaked cyberpunk alley.
Shot 3
An android remembers a face for a fraction of a second.
Shot 4
A crew member reaches for a drifting astronaut.
Shot 5
The survivors watch a distant planet through the observation window.
The broken hologram creates a question before the trailer starts explaining the world.
An alley, a memory close-up, a rescue, and an observation window prevent consecutive shots from competing at the same visual scale.
The window shot gives titles, music, and narration room after the rescue peak.
This plan uses five distinct beats. The right number depends on duration, but each shot should introduce one readable story function.
No. Treat interface elements as graphic shapes during generation and add exact typography during editing.